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VMSMAIN.C
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1993-03-16
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/* SCCS Id: @(#)vmsmain.c 3.0 89/01/13
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
/* main.c - VMS NetHack */
#include "hack.h"
#include <signal.h>
char SAVEF[PL_NSIZ + 20]; /* [.save]<uic>player;1 */
const char *hname = 0; /* name of the game (argv[0] of call) */
char obuf[BUFSIZ]; /* BUFSIZ is defined in stdio.h */
int hackpid = 0; /* current pid */
int locknum = 0; /* max num of players */
static void NDECL(whoami);
static void NDECL(byebye);
#ifndef SAVE_ON_FATAL_ERROR
static long FDECL(vms_handler,(long [],long []));
#include <ssdef.h> /* system service status codes */
#endif
int
main(argc,argv)
int argc;
char *argv[];
{
extern int x_maze_max, y_maze_max;
register int fd;
#ifdef CHDIR
register char *dir;
#endif
atexit(byebye);
hname = argv[0];
hackpid = getpid();
(void) umask(0);
/*
* Remember tty modes, to be restored on exit.
*
* gettty() must be called before startup()
* due to ordering of LI/CO settings
* startup() must be called before initoptions()
* due to ordering of graphics settings
*/
gettty();
setbuf(stdout,obuf);
startup();
initoptions();
whoami();
#ifdef CHDIR /* otherwise no chdir() */
/*
* See if we must change directory to the playground.
* (Perhaps hack is installed with privs and playground is
* inaccessible for the player.)
* The logical name HACKDIR is overridden by a
* -d command line option (must be the first option given)
*/
dir = getenv("HACKDIR");
#endif
if(argc > 1) {
#ifdef CHDIR
if (!strncmp(argv[1], "-d", 2) && argv[1][2] != 'e') {
/* avoid matching "-dec" for DECgraphics; since the man page
* says -d directory, hope nobody's using -desomething_else
*/
argc--;
argv++;
dir = argv[0]+2;
if(*dir == '=' || *dir == ':') dir++;
if(!*dir && argc > 1) {
argc--;
argv++;
dir = argv[0];
}
if(!*dir)
error("Flag -d must be followed by a directory name.");
} else
#endif /* CHDIR /**/
/*
* Now we know the directory containing 'record' and
* may do a prscore().
*/
if (!strncmp(argv[1], "-s", 2)) {
#ifdef CHDIR
chdirx(dir,0);
#endif
prscore(argc, argv);
if(isatty(1) > 0) getret();
settty(NULL);
exit(0);
}
}
/*
* It seems you really want to play.
*/
setrandom();
cls();
u.uhp = 1; /* prevent RIP on early quits */
u.ux = FAR; /* prevent nscr() */
#ifndef SAVE_ON_FATAL_ERROR
/* used to clear hangup stuff while still giving standard traceback */
VAXC$ESTABLISH(vms_handler);
#endif
(void) signal(SIGHUP, (SIG_RET_TYPE) hangup);
/*
* Find the creation date of this game,
* so as to avoid restoring outdated savefiles.
*/
gethdate(hname);
/*
* We cannot do chdir earlier, otherwise gethdate will fail.
*/
#ifdef CHDIR
chdirx(dir,1);
#endif
/*
* Process options.
*/
while(argc > 1 && argv[1][0] == '-'){
argv++;
argc--;
switch(argv[0][1]){
#if defined(WIZARD) || defined(EXPLORE_MODE)
# ifndef EXPLORE_MODE
case 'X':
case 'x':
# endif
case 'D':
# ifdef WIZARD
if(!strcmp(getenv("USER"), WIZARD_NAME)) {
wizard = TRUE;
break;
}
/* otherwise fall thru to discover */
# endif
# ifdef EXPLORE_MODE
case 'X':
case 'x':
discover = TRUE;
# endif
break;
#endif
#ifdef NEWS
case 'n':
flags.nonews = TRUE;
break;
#endif
case 'u':
if(argv[0][2])
(void) strncpy(plname, argv[0]+2, sizeof(plname)-1);
else if(argc > 1) {
argc--;
argv++;
(void) strncpy(plname, argv[0], sizeof(plname)-1);
} else
Printf("Player name expected after -u\n");
break;
case 'i':
if(!strcmp(argv[0]+1, "ibm")) assign_ibm_graphics();
break;
case 'd':
if(!strcmp(argv[0]+1, "dec")) assign_dec_graphics();
break;
default:
/* allow -T for Tourist, etc. */
(void) strncpy(pl_character, argv[0]+1,
sizeof(pl_character)-1);
/* Printf("Unknown option: %s\n", *argv); */
}
}
if(argc > 1)
locknum = atoi(argv[1]);
#ifdef MAX_NR_OF_PLAYERS
if(!locknum || locknum > MAX_NR_OF_PLAYERS)
locknum = MAX_NR_OF_PLAYERS;
#endif
#ifdef WIZARD
if (wizard)
Strcpy(plname, "wizard");
else
#endif
if(!*plname || !strncmp(plname, "games", 4))
askname();
plnamesuffix(); /* strip suffix from name; calls askname() */
/* again if suffix was whole name */
/* accepts any suffix */
#ifdef WIZARD
if(!wizard) {
#endif
/*
* check for multiple games under the same name
* (if !locknum) or check max nr of players (otherwise)
*/
(void) signal(SIGQUIT,SIG_IGN);
(void) signal(SIGINT,SIG_IGN);
if(!locknum)
Sprintf(lock, "%d%s", getuid(), plname);
getlock(); /* sets lock if locknum != 0 */
#ifdef WIZARD
} else
Sprintf(lock, "%d%s", getuid(), plname);
#endif /* WIZARD /**/
setftty();
/*
* Initialisation of the boundaries of the mazes
* Both boundaries have to be even.
*/
x_maze_max = COLNO-1;
if (x_maze_max % 2)
x_maze_max--;
y_maze_max = ROWNO-1;
if (y_maze_max % 2)
y_maze_max--;
/* initialize static monster strength array */
init_monstr();
Sprintf(SAVEF, "[.save]%d%s", getuid(), plname);
regularize(SAVEF+7); /* avoid bogus chars in name */
if((fd = open(SAVEF,O_RDONLY)) >= 0 &&
/* if not up-to-date, quietly unlink file via false condition */
(uptodate(fd) || unlink(SAVEF) >= 0)) {
#ifdef WIZARD
/* Since wizard is actually flags.debug, restoring might
* overwrite it.
*/
boolean remember_wiz_mode = wizard;
#endif
(void) chmod(SAVEF,0); /* disallow parallel restores */
(void) signal(SIGINT, (SIG_RET_TYPE) done1);
pline("Restoring save file...");
(void) fflush(stdout);
if(!dorecover(fd))
goto not_recovered;
#ifdef WIZARD
if(!wizard && remember_wiz_mode) wizard = TRUE;
#endif
pline("Hello %s, welcome to NetHack!", plname);
/* get shopkeeper set properly if restore is in shop */
(void) inshop();
#ifdef EXPLORE_MODE
if (discover)
You("are in non-scoring discovery mode.");
#endif
#if defined(EXPLORE_MODE) || defined(WIZARD)
if (discover || wizard) {
pline("Do you want to keep the save file? ");
if(yn() == 'n')
(void) unlink(SAVEF);
else
(void) chmod(SAVEF,FCMASK); /* back to readable */
}
#endif
flags.move = 0;
} else {
not_recovered:
newgame();
/* give welcome message before pickup messages */
pline("Hello %s, welcome to NetHack!", plname);
#ifdef EXPLORE_MODE
if (discover)
You("are in non-scoring discovery mode.");
#endif
flags.move = 0;
set_wear();
pickup(1);
read_engr_at(u.ux,u.uy);
}
flags.moonphase = phase_of_the_moon();
if(flags.moonphase == FULL_MOON) {
You("are lucky! Full moon tonight.");
if(!u.uluck) change_luck(1);
} else if(flags.moonphase == NEW_MOON) {
pline("Be careful! New moon tonight.");
}
initrack();
moveloop();
return(0);
}
void
glo(foo)
register int foo;
{
/* construct the string xlock.n */
register char *tf;
tf = lock;
while(*tf && *tf != '.') tf++;
Sprintf(tf, ".%d;1", foo);
}
/*
* plname is filled either by an option (-u Player or -uPlayer) or
* explicitly (by being the wizard) or by askname.
* It may still contain a suffix denoting pl_character.
*/
void
askname() {
register int c, ct;
Printf("\nWho are you? ");
(void) fflush(stdout);
ct = 0;
while((c = getchar()) != '\n') {
if(c == EOF) error("End of input\n");
if(c != '-')
if(c < 'A' || (c > 'Z' && c < 'a') || c > 'z') c = '_';
if(ct < sizeof(plname)-1)
plname[ct++] = c;
}
plname[ct] = 0;
if(ct == 0) askname();
}
#ifdef CHDIR
void
chdirx(dir, wr)
char *dir;
boolean wr;
{
# ifndef HACKDIR
static char *defdir = ".";
# else
static char *defdir = HACKDIR;
if(dir == NULL)
dir = defdir;
else if (wr)
/* If we're playing anywhere other than HACKDIR, turn off any
privs we may have been installed with. */
privoff();
# endif
if(dir && chdir(dir) < 0) {
perror(dir);
error("Cannot chdir to %s.", dir);
}
/* warn the player if we can't write the record file */
/* perhaps we should also test whether . is writable */
/* unfortunately the access systemcall is worthless */
if(wr) {
register int fd;
if(dir == NULL)
dir = "";
if((fd = open(RECORD, O_RDWR)) < 0) {
if((fd = open(RECORD, O_CREAT|O_RDWR, FCMASK)) < 0) {
Printf("Warning: cannot write %s/%s", dir, RECORD);
getret();
} else
(void) close(fd);
} else
(void) close(fd);
}
defdir = dir;
}
#endif /* CHDIR /**/
static void
whoami() {
/*
* Who am i? Algorithm: 1. Use name as specified in NETHACKOPTIONS
* 2. Use $USER (if 1. fails)
* The resulting name is overridden by command line options.
* If everything fails, or if the resulting name is some generic
* account like "games" then eventually we'll ask him.
* Note that we trust the user here; it is possible to play under
* somebody else's name.
*/
register char *s;
if(!*plname && (s = getenv("USER")))
(void) strncpy(plname, s, sizeof(plname)-1);
}
static void
byebye()
{
int (*hup)();
#ifdef SHELL
extern unsigned int dosh_pid;
if (dosh_pid)
SYS$DELPRC(&dosh_pid, 0);
#endif SHELL
/* SIGHUP doesn't seem to do anything on VMS, so we fudge it here... */
hup = signal(SIGHUP, SIG_IGN);
if (hup != SIG_DFL && hup != SIG_IGN)
(*hup)();
#ifdef CHDIR
(void) chdir(getenv("PATH"));
#endif
}
#ifndef SAVE_ON_FATAL_ERROR
/* Condition handler to prevent byebye's hangup simulation
from saving the game after a fatal error has occurred. */
static long
vms_handler(sigargs, mechargs)
long sigargs[], mechargs[]; /* [0] is argc, [1..argc] are the real args */
{
extern boolean hu; /* src/save.c */
long condition = sigargs[1];
if (condition == SS$_ACCVIO /* access violation */
|| condition >= SS$_ASTFLT && condition <= SS$_TBIT
|| condition >= SS$_ARTRES && condition <= SS$_INHCHME) {
if (wizard)
abort(); /* enter the debugger */
else
hu = TRUE; /* pretend that hangup has already been attempted */
}
return SS$_RESIGNAL;
}
#endif